We will just do a bit of moving of files for now. Now you will have the bedrock server and the modded minecraft world folders (we will call them 'server' and 'world'). zip, then you can use windows' native extractor). to extract the files (if you do not have them, rename the file to change the extension to. Please keep in mind that some (most) mods require the setting 'use experimental features' to be on. I'd also suggest creating a creative world to ensure the mod packs work locally before sending them to a server. mcpack files)Ĭreate a new world (or use an existing one) with all of the desired mods. Install the mod behaviour and/or resource packs locally (open up minecraft, then just double click on the downloaded.
These steps will allow you to create a local server, add mods to it and then send it to a server:ĭownload the server from minecraft and extract the zip folder.ĭownload the mod you wish to use (in my case, I used this furniture addon) Here I will show you the steps for getting mods in your server. However, times have changed and it is now possible (albeit rather manual). In the past, it seemed like there was no way to set up mods on a dedicated server. This is an update from a fairly old post I made: ĮDIT: I have added a link at the bottom of this post for an Addon installer tool.